This project is read-only.

More accurate "difficulty" measurement

When loading a game from file, the app assesses the difficulty of the puzzle using a crude, logarithmic system. The "difficulty" score for puzzles doesn't always reflect the actual difficulty.

Id #204 | Release: YetAnotherSudokuApp v0.5 | Updated: Feb 1, 2013 at 11:01 PM by mlenarz | Created: Mar 29, 2009 at 1:43 AM by mlenarz

Solver doesn't always work

The puzzle solver isn't a solid is it could be. Two of the included unit tests are currently failing.

Id #203 | Release: YetAnotherSudokuApp v0.5 | Updated: Feb 1, 2013 at 11:01 PM by mlenarz | Created: Mar 29, 2009 at 1:41 AM by mlenarz

WPF/Silverlight Client

It would definitely look a lot cooler in WPF, IMHO.

Id #202 | Release: None | Updated: Feb 1, 2013 at 11:01 PM by mlenarz | Created: Mar 29, 2009 at 1:38 AM by mlenarz

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